SPIDERMAN TRIBUTE // WOJCIECH MICHALAK // 2019 Needed to get that out of my system. Giant thanks to Marvel, Insomniac and Sony for capturing the essence of Spidey in so many ways!
CDC CAVEMAN
wmichalak2020-01-01T19:32:47+00:00CDC CAVEMAN // WOJCIECH MICHALAK // 2019 My piece for the Character Design Challenge on Facebook, this time the topic was “Caveman”. Before the invention of the wheel, there was the less glorious and kinda weird invention of the ball.
SUPER SPELL HEROES – LINEUP
wmichalak2020-01-01T19:32:30+00:00SUPER SPELL HEROES - LINEUP // WOJCIECH MICHALAK // 2019 DOWNLOAD “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – ASGARD, LUA, RAY, RA’JU
wmichalak2020-01-07T22:36:04+00:00SUPER SPELL HEROES - ASGARD, LUA, RAY, RA'JU // WOJCIECH MICHALAK // 2019 DOWNLOAD “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – TIERRA, MYRIS, VAN RAVEN
wmichalak2020-01-01T19:31:54+00:00SUPER SPELL HEROES - TIERRA, MYRIS, VAN RAVEN // WOJCIECH MICHALAK // 2019 DOWNLOAD “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – WORLDMAP
wmichalak2020-01-01T19:31:15+00:00SUPER SPELL HEROES - WORLDMAP // WOJCIECH MICHALAK // 2017 DOWNLOAD “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – ARENAS 10,11,12
wmichalak2020-01-01T19:31:00+00:00SUPER SPELL HEROES - ARENAS 10,11,12 // Crystal Palace, Arcane Fountain, Crystal Caverns // WOJCIECH MICHALAK // 2018/2019 Arenas for “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – ARENAS 7,8,9
wmichalak2020-01-01T19:30:45+00:00SUPER SPELL HEROES - ARENAS 7,8,9 // Graveyard, Castle, Lava Mine // WOJCIECH MICHALAK // 2017 Arenas for “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – ARENAS 4,5,6
wmichalak2020-01-01T19:30:30+00:00SUPER SPELL HEROES - ARENAS 4,5,6 // Mountain Top, Viking Port, Swamp // WOJCIECH MICHALAK // 2017 Arenas for “Super Spell Heroes” by Sviper // Android / iOS
ÆTHERNAUT – THALIA
wmichalak2020-01-01T19:29:46+00:00ÆTHERNAUT – THALIA // Working on some world-building in the background, so I felt like rendering on of the character prematurely. Next thing everything escalated … // WOJCIECH MICHALAK // 2018
CDC BURLESQUE
wmichalak2020-01-01T19:29:22+00:00CDC BURLESQUE // Men and Women sold their souls to witness one of her rare performances. Look, but don´t touch, it´s for your own safety! // WOJCIECH MICHALAK // 2017
CDC EGYPTIAN GODS
wmichalak2020-01-01T19:28:39+00:00CDC EGYPTIAN GODS // WOJCIECH MICHALAK // 2017 My piece for the Character Design Challenge on Facebook, this time the topic was “Egyptian God”. My take on Anubis, the Judge, Jury and foremost Executioner.
ÆTHERNAUT – CHARACTERS
wmichalak2020-01-01T19:28:11+00:00ÆTHERNAUT – CHARACTERS // Initial Sketches for various characters, a basic exploration of a cartoonier style. // WOJCIECH MICHALAK // 2016
ÆTHERNAUT – CITY SCENE
wmichalak2020-01-01T19:27:54+00:00ÆTHERNAUT – CITY SCENE // Exploring an abandoned city-environment, settled somewhere in alternative mid-80´s // WOJCIECH MICHALAK // 2016
SOFTLY STYLIZED CHARACTERS
wmichalak2020-01-01T19:27:16+00:00SOFTLY STYLIZED CHARACTERS // Some character designs I did recently, had fun keeping them rather simplistic yet detailed. // WOJCIECH MICHALAK // 2017
CDC HIPPIE
wmichalak2020-01-01T19:26:22+00:00CDC HIPPIE // WOJCIECH MICHALAK // 2016 My piece for the Character Design Challenge on Facebook, this time the topic was “Hippie”. Tranquil psychodelic maiden laden with some 70´s symbology.
FUCK YEAH 2017
wmichalak2020-01-01T19:25:28+00:00FUCK YEAH! 2017 Calendar Submission Week 50 // 15x15cm illustration // WOJCIECH MICHALAK // 2016 This illustration/experiment is part of the FUCK YEAH! 2017 Calendar. I had tons of fun doing that, thanks to Joschi Baumann [ Schlogger ] for giving me the chance to participate.You can use the single tiles as wallpapers, to prevent nausia i suggest going with the sepia version.
ISOPOCALYPSE
wmichalak2020-01-01T19:25:13+00:00ISOPOCALYPSE // WOJCIECH MICHALAK // 2016 An isometric modern fortress/shelter/home set in a mediterranean apocalypse, inhabited by a lone and self-sufficient robot-wielding badass.
GOODGAME EMPIRE – SCREENS
wmichalak2020-01-01T19:24:58+00:00GOODGAME EMPIRE - SCREENS // VECTOR // WOJCIECH MICHALAK // 2010-2014 Some of the Screens I designed and vectorized whilst working on Goodgame Empire. All assets were created as part of the Goodgame Studios Empire. Copyright Goodgame Studios / Altigi GmbH
GOODGAME EMPIRE – CHARACTERS
wmichalak2020-01-01T19:24:44+00:00GOODGAME EMPIRE - CHARACTERS // VECTOR // WOJCIECH MICHALAK // 2010-2014 These are a few of the characters I designed and vectorized whilst working on Goodgame Empire. All assets were created as part of the Goodgame Studios Empire. Copyright Goodgame Studios / Altigi GmbH
KNIGHTLY KNIGHTESS
wmichalak2020-01-01T19:22:25+00:00KNIGHTLY KNIGHTESS // WOJCIECH MICHALAK // JUNE 2008 Just a fun semi-cartoony young knightess treading through a misty wood. To spice it up I delved into some rigging and simple animation. There´s still a lot of dirty kinks and patchwork in there, so will need to rip the source-file from my cold dead hands
ÆTHERNAUT -WEAPONS
wmichalak2020-01-01T19:22:10+00:00ÆTHERNAUT - WEAPONS // I had several concepts for weapons lying around, though i´d give them a coloring spin as well as breathe in some life. // WOJCIECH MICHALAK // 2016
U.S.S. STINGER
wmichalak2020-01-01T19:21:44+00:00U.S.S. STINGER // WOJCIECH MICHALAK // 2016 More of a realistic approach to spaceships, used a photo as backdrop. Here´s a tactical cruiser which fires its needles into the enemies hulls and floods them with water refilling its tanks.
CORE – FOUNDRY
wmichalak2020-01-07T23:27:34+00:00CORE – FOUNDRY // Art Director: Denis Rogic , in cooperation with: Drew Whitmore / Stephané Lopez // 3D by: Marie Lazar / Konstantin Molchanov / Kevin Griffith / Stephan Schattmann / Cyril Vitkovskiy // WOJCIECH MICHALAK // 2016 All assets were created as part of the Goodgame Studios. Copyright Goodgame Studios / Altigi GmbH.
CORE – SUNKEN CITY
wmichalak2020-01-07T23:29:20+00:00CORE - SUNKEN CITY // Art Director: Denis Rogic , in cooperation with: Drew Whitmore / Stephané Lopez // 3D by: Marie Lazar / Konstantin Molchanov / Kevin Griffith / Stephan Schattmann / Cyril Vitkovskiy // WOJCIECH MICHALAK // 2016 All assets were created as part of the Goodgame Studios. Copyright Goodgame Studios / Altigi GmbH.
CORE – ENVIRONMENTS
wmichalak2020-01-01T19:18:08+00:00CORE – ENVIRONMENT // Art Director: Denis Rogic / in cooperation with: 2+3: Stephané Lopez – Colors // WOJCIECH MICHALAK // 2016 All assets were created as part of the Goodgame Studios. Copyright Goodgame Studios / Altigi GmbH.
CORE – GAUNTLETS
wmichalak2020-01-01T19:17:38+00:00CORE – GAUNTLETS // 3D by: Joscha Lachmann // WOJCIECH MICHALAK // 2016 All assets were created as part of the Goodgame Studios. Copyright Goodgame Studios / Altigi GmbH.
CORE – HALBERD
wmichalak2020-01-01T19:16:58+00:00CORE – HALBERDS // 3D by: Joscha Lachmann // WOJCIECH MICHALAK // 2016 All assets were created as part of the Goodgame Studios. Copyright Goodgame Studios / Altigi GmbH.
CORE – MONSTER WEAPONS
wmichalak2020-01-01T19:11:09+00:00CORE - MONSTER WEAPONS // 3D by: Marian Merforth // WOJCIECH MICHALAK // 2016 All assets were created as part of the Goodgame Studios. Copyright Goodgame Studios / Altigi GmbH.
CORE – BRAIDER
wmichalak2020-01-01T19:10:33+00:00CORE – BRAIDER // 3D by: Joscha Lachmann // 2016 All assets were created as part of the Goodgame Studios unannounced core-game project. Copyright Goodgame Studios / Altigi GmbH
CORE – THE KIWI
wmichalak2020-01-01T19:08:26+00:00CORE – KIWI // 3D by: Joscha Lachmann / Ryan Dunne // 2016 All assets were created as part of the Goodgame Studios unannounced core-game project. Copyright Goodgame Studios / Altigi GmbH
CORE – PAINGOLIN
wmichalak2020-01-01T19:07:28+00:00CORE – THE PAINGOLIN // in cooperation with: Drew Whitmore // 3D by: Marian Merforth / Joscha Lachmann // 2015 All assets were created as part of the Goodgame Studios unannounced core-game project. Copyright Goodgame Studios / Altigi GmbH
9 SHADES OF GREY
wmichalak2020-01-01T19:07:11+00:009 SHADES OF GREY // wasn´t happy with my values, so i did this for trainings and improvement sake. hope you dig it. // WOJCIECH MICHALAK // JUNE 2008
JACK LUMBER
wmichalak2020-01-01T19:04:31+00:00JACK LUMBER // Felt like doing a cartoonier approach to a character as well as work cleaner with values rather than lines. Quite glad how it turned out, still lots to explore, sponge up and practice. // WOJCIECH MICHALAK // 2016
NFLB – NO FUCKS LEFT BEHIND
wmichalak2019-12-30T22:42:33+00:00NFLB – NO FUCKS LEFT BEHIND // Two potental characters, just experimenting around with some weaponry as well // 2016
NFLB – NO FUCKS LEFT BEHIND
wmichalak2020-01-01T19:03:36+00:00NFLB - NO FUCKS LEFT BEHIND // a little fun project of mine, i´ll try to experiment with subtle animation furthermore, that´s just the start // 2016
PANTALONES!
wmichalak2020-01-01T19:01:50+00:00PANTALONES! // A farewell to two wonderful people who are inspirational as fuck! *humbly bowing respectfully* // D. Rogic (AD) , M.Böni (Head of Studio) // 2016
PL_CASHWORKS
wmichalak2020-01-01T19:00:06+00:00PL_CASHWORKS // a custom map for valve´s team fortress 2 // WOJCIECH MICHALAK // 2008-2011
ANGSTRAEUME
wmichalak2020-01-01T18:58:44+00:00ANGSTRAEUME // 2×2,5m high pillar // WOJCIECH MICHALAK // JULY 2010
PERSONAL BUBBLE
wmichalak2020-01-01T18:55:49+00:00PERSONAL BUBBLE // 3x2m Stand-Up // WOJCIECH MICHALAK & MAREIKE GEORG // FEBRUARY 2008
UNPOLISHED TRUTH
wmichalak2020-01-01T18:39:12+00:00UNPOLISHED TRUTH // 3x 30qcm illustration // WOJCIECH MICHALAK // JUNE 2008
THE FINAL YEAR
wmichalak2020-01-01T18:38:36+00:00THE FINAL YEAR // 2x4m high banner. 10x2m high banner. // WOJCIECH MICHALAK & TOM SCHIRDEWAHN // JULI 2008 ein monumental angelegter kalender, der die letzten 12 monate der menschheit und der erde beschreibt. dargestellt sind motive, die ein kollektives verhalten der masse darstallen, je näher die apokalypse rückt. plakat 01&12 sind der anfang und das ende der geschichte. in den zwischenliegenden monaten beschätigten sich tom und ich jeweils mit Kübler-Ross´ “5 phasen des sterbens”. die phasen sind: .verneinung | isolierung .wut .verhandeln .depression .akzeptanz [...]