SUPER SPELL HEROES - ASGARD, LUA, RAY, RA'JU // WOJCIECH MICHALAK // 2019 DOWNLOAD “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – TIERRA, MYRIS, VAN RAVEN
wmichalak2020-01-01T19:31:54+00:00SUPER SPELL HEROES - TIERRA, MYRIS, VAN RAVEN // WOJCIECH MICHALAK // 2019 DOWNLOAD “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – ZENRON, JANE, THOBEN
wmichalak2020-01-01T19:31:41+00:00SUPER SPELL HEROES - ZENRON, JANE, THOBEN // WOJCIECH MICHALAK // 2019 DOWNLOAD “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – WORLDMAP
wmichalak2020-01-01T19:31:15+00:00SUPER SPELL HEROES - WORLDMAP // WOJCIECH MICHALAK // 2017 DOWNLOAD “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – ARENAS 10,11,12
wmichalak2020-01-01T19:31:00+00:00SUPER SPELL HEROES - ARENAS 10,11,12 // Crystal Palace, Arcane Fountain, Crystal Caverns // WOJCIECH MICHALAK // 2018/2019 Arenas for “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – ARENAS 7,8,9
wmichalak2020-01-01T19:30:45+00:00SUPER SPELL HEROES - ARENAS 7,8,9 // Graveyard, Castle, Lava Mine // WOJCIECH MICHALAK // 2017 Arenas for “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – ARENAS 4,5,6
wmichalak2020-01-01T19:30:30+00:00SUPER SPELL HEROES - ARENAS 4,5,6 // Mountain Top, Viking Port, Swamp // WOJCIECH MICHALAK // 2017 Arenas for “Super Spell Heroes” by Sviper // Android / iOS
SUPER SPELL HEROES – ARENAS 1,2,3
wmichalak2020-01-01T19:30:15+00:00SUPER SPELL HEROES - ARENAS 1,2,3 // Village, Enchanted Forest, Excavation Site // WOJCIECH MICHALAK // 2017 Arenas for “Super Spell Heroes” by Sviper // Android / iOS
ÆTHERNAUT – CITY SCENE
wmichalak2020-01-01T19:27:54+00:00ÆTHERNAUT – CITY SCENE // Exploring an abandoned city-environment, settled somewhere in alternative mid-80´s // WOJCIECH MICHALAK // 2016
ISOPOCALYPSE
wmichalak2020-01-01T19:25:13+00:00ISOPOCALYPSE // WOJCIECH MICHALAK // 2016 An isometric modern fortress/shelter/home set in a mediterranean apocalypse, inhabited by a lone and self-sufficient robot-wielding badass.
GOODGAME EMPIRE – SCREENS
wmichalak2020-01-01T19:24:58+00:00GOODGAME EMPIRE - SCREENS // VECTOR // WOJCIECH MICHALAK // 2010-2014 Some of the Screens I designed and vectorized whilst working on Goodgame Empire. All assets were created as part of the Goodgame Studios Empire. Copyright Goodgame Studios / Altigi GmbH
GOODGAME EMPIRE – BUILDINGS
wmichalak2020-01-01T19:22:46+00:00GOODGAME EMPIRE - BUILDINGS // VECTOR // WOJCIECH MICHALAK // 2010-2014 These are a couple of the assets I designed and vectorized whilst building up Goodgame Empire. All assets were created as part of the Goodgame Studios Empire. Copyright Goodgame Studios / Altigi GmbH
U.S.S. STINGER
wmichalak2020-01-01T19:21:44+00:00U.S.S. STINGER // WOJCIECH MICHALAK // 2016 More of a realistic approach to spaceships, used a photo as backdrop. Here´s a tactical cruiser which fires its needles into the enemies hulls and floods them with water refilling its tanks.
CORE – FOUNDRY
wmichalak2020-01-07T23:27:34+00:00CORE – FOUNDRY // Art Director: Denis Rogic , in cooperation with: Drew Whitmore / Stephané Lopez // 3D by: Marie Lazar / Konstantin Molchanov / Kevin Griffith / Stephan Schattmann / Cyril Vitkovskiy // WOJCIECH MICHALAK // 2016 All assets were created as part of the Goodgame Studios. Copyright Goodgame Studios / Altigi GmbH.
CORE – SUNKEN CITY
wmichalak2020-01-07T23:29:20+00:00CORE - SUNKEN CITY // Art Director: Denis Rogic , in cooperation with: Drew Whitmore / Stephané Lopez // 3D by: Marie Lazar / Konstantin Molchanov / Kevin Griffith / Stephan Schattmann / Cyril Vitkovskiy // WOJCIECH MICHALAK // 2016 All assets were created as part of the Goodgame Studios. Copyright Goodgame Studios / Altigi GmbH.
CORE – HUB
wmichalak2020-01-01T19:19:09+00:00CORE - HUB // 3D by: Stephan Schattmann & Konstantin Molchanov // WOJCIECH MICHALAK // 2016 All assets were created as part of the Goodgame Studios. Copyright Goodgame Studios / Altigi GmbH.
CORE – ENVIRONMENTS
wmichalak2020-01-01T19:18:08+00:00CORE – ENVIRONMENT // Art Director: Denis Rogic / in cooperation with: 2+3: Stephané Lopez – Colors // WOJCIECH MICHALAK // 2016 All assets were created as part of the Goodgame Studios. Copyright Goodgame Studios / Altigi GmbH.
NFLB – NO FUCKS LEFT BEHIND
wmichalak2020-01-01T19:03:36+00:00NFLB - NO FUCKS LEFT BEHIND // a little fun project of mine, i´ll try to experiment with subtle animation furthermore, that´s just the start // 2016
CTF_PREMUDA
wmichalak2020-01-01T19:00:42+00:00CTF_PREMUDA // a custom map for valve´s team fortress 2 // WOJCIECH MICHALAK // 2009-2011
PL_CASHWORKS
wmichalak2020-01-01T19:00:06+00:00PL_CASHWORKS // a custom map for valve´s team fortress 2 // WOJCIECH MICHALAK // 2008-2011
THE FINAL YEAR
wmichalak2020-01-01T18:38:36+00:00THE FINAL YEAR // 2x4m high banner. 10x2m high banner. // WOJCIECH MICHALAK & TOM SCHIRDEWAHN // JULI 2008 ein monumental angelegter kalender, der die letzten 12 monate der menschheit und der erde beschreibt. dargestellt sind motive, die ein kollektives verhalten der masse darstallen, je näher die apokalypse rückt. plakat 01&12 sind der anfang und das ende der geschichte. in den zwischenliegenden monaten beschätigten sich tom und ich jeweils mit Kübler-Ross´ “5 phasen des sterbens”. die phasen sind: .verneinung | isolierung .wut .verhandeln .depression .akzeptanz [...]